These more perilous sections add a brilliant balance to the calmer, more exploratory moments that make the majority of the game too. Thankfully, this digital feline has far more than nine lives, so it's not too much of a drama to respawn, but my goodness it's not easy to watch. If they do get on you, you're able to shake them free, but it's easy to be overwhelmed and perish. Outside of the urban areas of the city, you'll have to try and outrun packs of the creatures, as they burst from gross bulb-shaped sacks and try to suck your blood. The world isn't just lived in by robots, there are also tick-like creatures that look so much like headcrabs I feel like Valve might be having a word. They say that curiosity killed the cat, and sadly, sometimes it does. As a test, I changed the version of Proton that Stray uses to 7.0-3, and I no longer get stable 60 FPS with High settings in the starting area - its more like 40-60, and the FPS jumps up and down if I rotate the camera. What I'll never be happy with is watching our hero die. I also saw that Stray released its third update, and it does help with the FPS issues, but not entirely. It helps that Stray never outstays its welcome in terms of length, of course, but I dare say I could never get bored of rubbing up against a robot's leg and watching their display change to a love heart. Figuring out that clawing at a door might get someone to answer it is a lovely touch too. There are puzzles to solve, sections of stealth, and plenty of exploring to be done, which all combine beautifully. ![]() The mechanics involved might be limited – you are a cat after all – but being able to carry items in your mouth, scan objects and info with B-12, and jump around with ease is used in so many different ways that Stray never gets boring. I also love the smaller, totally optional, errands that bring you closer to some of the inhabitants, like collecting music sheets for a musician to play from, and then settling down next to them while they strum away on a petrol-can guitar. Discovering a TV in a back alley lets you flick through channels to really immerse yourself in their weird world and culture too. Talking to the robots will give you insight into their lives, how the humans ceased to exist, and how oppressive the living conditions can be. While Stray's atmosphere does a great job of organically conveying the history of the city, interacting with it will peel back more of its rusted layers. (If you're anything like me and incredibly protective of the fuzzy hero, then be prepared to feel a touch emotional at points too.) It's through these simple interactions that you'll drive the narrative onwards, which is a touching tale of friendship and hardship in equal measure. Through B-12 you can communicate with the robot civilization, spark up conversations, and search for a way back to the outside world you left behind. It's not long into the story – which lasts for anywhere between 6-10 hours, depending on how much you poke your inquisitive nose into every corner – that you're joined by B-12, the tiny drone who serves as your main connection to the world. Of course, in Stray, our feline hero can also do much more.
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